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Skyline Forums • View topic - Rotate to camera
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Rotate to camera

Rotate to camera

Postby TattieBoJangle » 17 May 2015, 14:39

Hi guys is there a way to rotate to player/camera i am doing a low poly orange tree for almighty but i would like to use cards for the leaves and the fruit but obv they would need to rotate to player.
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Re: Rotate to camera

Postby SolarPortal » 17 May 2015, 14:42

This currently is not possible unless a specific shader is written to do so. It was one of the additions we were going to make to the vegetation system when we come around to reworking it.



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Re: Rotate to camera

Postby TattieBoJangle » 17 May 2015, 14:45

yea i didn't think so but thought i would ask just in case thanks :D
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Re: Rotate to camera

Postby StarFire » 17 May 2015, 14:47

For now you could use a cross quad instead of billboards( camera facing sprites ), only uses a couple more pollies but will still be fast. ;)
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Re: Rotate to camera

Postby TattieBoJangle » 17 May 2015, 14:50

yea the cross quad is ok for the leaves and what not but for the orange it looks naf ;) i will sort something out.
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Re: Rotate to camera

Postby StarFire » 17 May 2015, 14:57

Just an idea , you could place them manually and save the tree as a multi preset, this way you could use Skylines camera facing billboards.
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Re: Rotate to camera

Postby TattieBoJangle » 17 May 2015, 15:05

ahhh didnt even think of that thanks :)
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Re: Rotate to camera

Postby StarFire » 17 May 2015, 15:15

yw :D
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