Hi,
it is possible to import different fbx files, one regarding the skeletal mesh and the other concerning specific animations?
Putting it in another manner, let me suppose that I have a character (named myChar) and bunch of different animations (myCHar@walk, myChar@run, and so on); therefore, may I use all these files into Skyline?
Not one unique file with animations attached to, which then I separate into the Mesh Editor, scrubbing on the timeline...
I ask you this question because at present I'm experimenting with Autodesk Motion Builder and this app, among other things, allows specific and interesting setup on a single animation.
I hope my question doesn't seem too messy...
Thanks, goodbye!