NightHawk wrote:Thank you Element, this is something I want to add on the next post effect development pass, great as you say when the hero take a hit, or a car accelerates.
I will add this request to the to-do list for you
sky.getBloom()
sky.setBloom(float)
sky.getDof()
sky.setDof(float)
sky.getBlur()
sky.setBlur(float)
.......
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