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Skyline Forums • View topic - Mesh Merge problem (FIXED)
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Mesh Merge problem (FIXED)

Mesh Merge problem (FIXED)

Postby TattieBoJangle » 25 Nov 2015, 22:55

Having problems merging meshes any ideas guys :(

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Re: Mesh Merge problem

Postby SolarPortal » 25 Nov 2015, 23:19

Thanks Tattie, ok a few tests / questions.

Q) If you try merging any of these meshes in a new scene does it crash?
Q) If you merge 1 or 2 of them does it crash?
Q) Is there a specific mesh which causes it to break?

It would help in finding the crash if we could have those specific meshes especially after the above tests.
Since the merge is a new system, there is bound to be problems that we missed lol :P Or it could be as simple as a .mesh file file setup or more lol :P



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Re: Mesh Merge problem

Postby TattieBoJangle » 25 Nov 2015, 23:43

File sent m8 :D
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Re: Mesh Merge problem

Postby SolarPortal » 26 Nov 2015, 00:19

thanks :D



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Re: Mesh Merge problem

Postby CreativeOcclusion » 26 Nov 2015, 09:08

I am having the same problem with merging meshes...It was working fine before last update....
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Re: Mesh Merge problem

Postby SolarPortal » 26 Nov 2015, 12:09

@creativeocclusion, does the mesh merge work in a new scene with simpler meshes. This will prove if the featureset works or not, then it could be down to a mesh like Tattie's was.



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Re: Mesh Merge problem

Postby CreativeOcclusion » 26 Nov 2015, 20:30

Thanks, CreativeOcclusion
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Re: Mesh Merge problem

Postby SolarPortal » 26 Nov 2015, 21:14

Thats good to know. I have a mesh that crashes to test with already and that might shed some light on the problem.
I have the job planned in for tomorrow to see if there is a solution.

If you want to pass the mesh to us for extra testing, then it might help loads. But one should be enough to get going with :)



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Re: Mesh Merge problem

Postby SolarPortal » 27 Nov 2015, 18:15

I have been working on this today and found the problem.

It is simply merging two meshes which have either:
1 mesh with a skeleton and 1 without.
2 meshes with different skeletons.

For now, i have made it so all meshes merge static without storing any skeletons or animations.



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Re: Mesh Merge problem

Postby TattieBoJangle » 27 Nov 2015, 23:08

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Re: Mesh Merge problem

Postby SolarPortal » 27 Nov 2015, 23:26

We have a plan to merge, finish a couple of things and then release. You should have it mid next week latest if not a lot sooner :) Off out for the night now, so will respond to things tomorrow :)



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Re: Mesh Merge problem

Postby CreativeOcclusion » 28 Nov 2015, 19:35

Thanks...
Thanks, CreativeOcclusion
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Re: Mesh Merge problem

Postby TattieBoJangle » 07 Dec 2016, 00:49

Bug Fixed (Locked)
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