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Door Tutorial

Door Tutorial

Postby CreativeOcclusion » 28 Dec 2015, 23:28

This is my first tutorial ever...This is a tutorial on how to setup a door in SkyLine...I am not a very good tutorial maker...I just wanted to try making one to help out where I can...I never realized that I sound so much like a hillbilly...enjoy, and feedback is ok...There are a few things I can see ...like when I am talking when the door is opening and closing...Don't worry though, I was just rambling...
How to setup a door....
Last edited by CreativeOcclusion on 30 Dec 2015, 21:05, edited 1 time in total.
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Re: Door Tutorial

Postby SolarPortal » 30 Dec 2015, 16:10

Thanks CreativeOcclusion, but the video is private, so it is unviewable. Try setting it to public :)



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Re: Door Tutorial

Postby CreativeOcclusion » 30 Dec 2015, 19:22

Sorry about that...It should be set to public...I thought I had the settings setup to make it public automatic...Thanks...
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Re: Door Tutorial

Postby CreativeOcclusion » 31 Dec 2015, 08:55

Let me know if it is viewable now...
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Re: Door Tutorial

Postby SolarPortal » 31 Dec 2015, 15:01

Yes, it is viewable and its pretty good. :) Its very comprehensive and great to see scripting in a tutorial :D
Great Work! :D

What you said at the end gave us a great smile and really appreciate it.



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Re: Door Tutorial

Postby StarFire » 31 Dec 2015, 16:49

Great to see your first tutorial well made and concise with a good pace especially for your first, hopefully first of many ;)

As SP said we did have a big smile from what you said towards the end of the video, nice to hear thank you :D
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Re: Door Tutorial

Postby CreativeOcclusion » 31 Dec 2015, 19:08

Thanks for the kind words...I hope you both have a "Happy New Year", along with the entire SkyLine community...

Always feel free to give definite feedback if there is anything I can change for the better...Thanks
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Re: Door Tutorial

Postby SolarPortal » 01 Jan 2016, 14:07

Happy new year to you too! :D



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Re: Door Tutorial

Postby Ryder » 24 Feb 2016, 07:57

Hi Mr. Occlusion,

Enjoyed your first tutorial!

SO... I tried to follow it best I could, and in the end, I didn't have a working door...

It's probably me :)



First, I see in the script where the sound file is indicated... and i found a sound file I liked too... but what was not covered was how to properly get the sound file INTO the asset manager (I think I managed this...)... but beyond that, how to get the sound into the scene...

I just put the wav file in a new sub directory in "sounds".
The error message is that the sound file does not exist.

It also had an interesting error: "Sound file bling.ogg does not exist". I never even tried to reference such a file, so that leaves me confused. Perhaps bling is some kind of default sound?


But I had other problems... The trigger never worked.

I know the physics is at least partially right (the gun "hits" the door). The "Door open trigger demo" message showed up in the console, so I know the script is running....

Here are some error messages in the console:
"LUA ERROR: entity.callFn(..) failed. missing arg2 Target ID is invalid"

LUA ERROR: Tag name [ HUD ] not found or it is invalid, have you used the correct tag name? Does the tagged object exist?
LUA ERROR: entity.callFn(..) failed. missing arg2 Target ID is invalid

I'm not able to understand this. I am suspecting that it is actually an error related to the use of the FPS kit. (who else would have a HUD? right?)

some other errors:
"failed to load the Particle universe resource:mp2_explosion_26.pu
failed to load the Particle universe resource:mp_bullettrail_05_large_b.pu"

I suspect this has to do with the weapon in the kit? I don't know what else might be using particles.

Anyway, I guess the REAL issue is now to debug SkyLine projects.

Thanks to you, and anyone else willing to help this noob :)

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Re: Door Tutorial

Postby CreativeOcclusion » 24 Feb 2016, 09:59

Thanks, CreativeOcclusion
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Re: Door Tutorial

Postby SolarPortal » 24 Feb 2016, 12:19




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Re: Door Tutorial

Postby CreativeOcclusion » 24 Feb 2016, 17:47

Thanks, CreativeOcclusion
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Re: Door Tutorial

Postby SolarPortal » 24 Feb 2016, 18:29

I believe this should work to as you are using it in your level. I think it will be solvable now :)
If not, then i can also help take a look.



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Re: Door Tutorial

Postby Ryder » 25 Feb 2016, 05:50

"A scale model is never done. You just stop working on it."
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Re: Door Tutorial

Postby Ryder » 25 Feb 2016, 08:40

Update... FOUND IT!

OK, it is in on trigger enter and leave...

I typoed getEntityName.


So this leads to another issue/notion about the IDE... one that I am perhaps sadly used to (read: dependent on) in .net, which is when unrecognized objects/functions are detected... and also, case is enforced for functions (making it easy by typing all lower case... then watch it pop to the recognized case when the line is entered.

I guess I just didn't get how handy all of those behaviors in the .net IDE really are!

Ex: I type getentityname(hitID);
and on carriage return, the IDE re-cases it thus: getEntityName(hitID);

Seeing those caps pop up tells you it's legit!

That would be a WONDERFUL feature, and I'll bet would save many, many hours of debugging for users. (and requests for help on forums :)

But thank you Mr. Occlusion, for the code drop... once that worked, it was just a matter of replacing it with my functions until it broke again :)

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Re: Door Tutorial

Postby CreativeOcclusion » 25 Feb 2016, 09:03

Thanks, CreativeOcclusion
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Re: Door Tutorial

Postby Ryder » 25 Feb 2016, 09:30

Friends list, check...

Does this come with any particular benefits? :)

And thanks again!

-Ryder-
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Re: Door Tutorial

Postby CreativeOcclusion » 25 Feb 2016, 09:42

Thanks, CreativeOcclusion
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Re: Door Tutorial

Postby Ryder » 25 Feb 2016, 09:51

Oh crap, I just realized that it sounded like was asking about friends with benefits... >_< doh!

(slaps forehead)

It's late... turning in.

Thanks, Tex!

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Re: Door Tutorial

Postby CreativeOcclusion » 25 Feb 2016, 10:03

Thanks, CreativeOcclusion
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Re: Door Tutorial

Postby SolarPortal » 25 Feb 2016, 14:45

HAHA lol :D Very funny morning read this was lmao :D

Anyway, good job for getting it working :)



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Re: Door Tutorial

Postby StarFire » 25 Feb 2016, 15:36

lmao :lol:
We said we were a friendly community but... !!! :shock:

Awesome, just got to love the humour :D
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Re: Door Tutorial

Postby CreativeOcclusion » 02 Mar 2016, 20:34

Thanks, CreativeOcclusion
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Re: Door Tutorial

Postby Ryder » 04 Mar 2016, 08:03

Hey, Tex... thanks so much for noticing that...

However, I believe that a microscript and micrograph should be able to share nicely... shouldn't they?

But as the actual problem was the typo on getEntityName (getEntitityName)... all is good!
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Re: Door Tutorial

Postby CreativeOcclusion » 04 Mar 2016, 19:15

Thanks, CreativeOcclusion
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