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Skyline Forums • View topic - Errors on 1st play in editor [SOLVED]
Skyline Editor related tips n tricks!

Errors on 1st play in editor [SOLVED]

Errors on 1st play in editor [SOLVED]

Postby CreativeOcclusion » 18 Jan 2016, 21:01

I start SkyLine....Open my scene....Wait for loading process...press play in the editor...I get a whole list of "bodyID does not exist"...I stop the game and press play again....No Errors at all...I am having to use the physics.setPosition() a lot to move the physics along with the models...The game will play fine on the first load...But there must be an error in the engine on the initial checks...I would like to be able to set physics to kinematic and physics automatically follow model...a suggestion
Last edited by CreativeOcclusion on 21 Mar 2016, 07:24, edited 1 time in total.
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Re: Errors on 1st play in editor

Postby CreativeOcclusion » 19 Jan 2016, 20:18

I thought I would post again on this topic to move it into the new posts...I just want to find out if it's something I'm doing wrong or if it is a bug in the engine....Thanks
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Re: Errors on 1st play in editor

Postby SolarPortal » 19 Jan 2016, 20:33




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Re: Errors on 1st play in editor

Postby CreativeOcclusion » 19 Jan 2016, 20:43

Thanks, CreativeOcclusion
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Re: Errors on 1st play in editor [SOLVED]

Postby CreativeOcclusion » 21 Mar 2016, 07:23

Thank you for the help...By using the postInit() function when getting all the physics bodies, all errors were removed...It did take a while to go through all the scripts...But it was worth it... :D :D
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Re: Errors on 1st play in editor [SOLVED]

Postby SolarPortal » 21 Mar 2016, 11:45

excellent, well done m8 :)



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