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Empty Particles are ok to use, but they cannot be duplicated atm. We tend to use a Model emitter and set an invisible material, not the most ideal, but it works very well




 ...I guess it's on my end and not a bug....I will just work with the backward controls...It's a challenge..HaHa
 ...I guess it's on my end and not a bug....I will just work with the backward controls...It's a challenge..HaHa 










SolarPortal wrote:I see now, you are animating while you have the FPS camera active. I believe when the FPS is added into the scene, the FPCamera takes over and the gizmo is made for the editorcamera to track.
I might be able to replicate this






When building particles for large levels with second cameras, we tend to save a scene that we can work on the effects with and add them to the scene later








Click on the FPS Player > goto properties > First Person Camera > Set "FPC Enabled" to unchecked or false.

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