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Skyline Forums • View topic - Material Problem (FIXED)
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Material Problem (FIXED)

Material Problem (FIXED)

Postby TattieBoJangle » 25 May 2016, 00:48

After using mesh editor assigning a material to mesh then you bake it remove the model from the scene place the mesh back on it removes the material if you restart skyline it fixes this video shows the bug ;)

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Re: material problem

Postby SolarPortal » 25 May 2016, 18:55

Thanks for reporting the error Tattie. It looks like something we have needed a workflow to cause the error for some time and i may be able to reproduce, will check it out when i get the chance :)

Thanks again.



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Re: material problem

Postby TattieBoJangle » 11 Jun 2016, 01:42

Ay update on this guys as I cant make a single LOD mesh due to the second mesh losing its material all the time.
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Re: material problem

Postby TattieBoJangle » 28 Jun 2016, 17:12

Hi guys was this fixed in the update as I don't see any logs for it, also cant make any models use lod due to the texture problem I believe its the same one as before where it was fixed where lod1 would work but 2-3 don't show textures.
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Re: material problem

Postby SolarPortal » 28 Jun 2016, 18:02

We have fixed the naming error on material conversion. I will look into this issue again as i hadnt tested with lods.
Please send me the mesh files, texture and materials of the broken conversion for lods :)

The batch rotate was added in this version though :)



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Re: material problem

Postby TattieBoJangle » 06 Dec 2016, 23:14

Bug Fixed (Locked)
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