Just wanted to show the progress of the new terrain system. Due to the recent terrain system from ogre not doing what we need, we have decided to write a terrain system from scratch unique for skyline.
We have already got the ability to load a heightmap and split the terrain into multiple chunks and generate multiple lods for each stage.
Here is a pic of the terrain using 8192 x8192 vertices wide over a 16km distance:
lol.... its a bit heavy atm and uses 9.6gb of ram so this pic is from a 64bit app. Its currently displaying the lowest lod values of 4x4 cell grid for each terrain chunk and in the demo when you get closer, each chunk evntually becomes 128x128 wide by stepping through all the lod stages of 4,8,16,32,64,128. We are building a system that scenes and terrain made in Gen1 will be portable into this terrain but we want the ability to expand and have massive worlds... lol.. saying it like 16km by 16km with a vertex per 4 meters is not large enough lmao

Because of the way we have built the terrain, we should be able to edit chunks of the terrain pretty quickly like before.. Just a material system to build where the aim is to get at least editable textures.