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Skyline Forums • View topic - Character controll what Class ?
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Character controll what Class ?

Character controll what Class ?

Postby SpiderMack » 04 Dec 2016, 22:49

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Re: Character controll what Class ?

Postby epsilonion » 04 Dec 2016, 23:43

Skyline Help:

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Re: Character controll what Class ?

Postby SpiderMack » 05 Dec 2016, 01:03

Yes Gen2.
Devs should make new gameplay tutorials from scratch, setp by step, they'll find bugs.
Basics not working and crash always, so terrain devs are working on is useless for Lua users.
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Re: Character controll what Class ?

Postby SolarPortal » 05 Dec 2016, 11:49

That script is for a spawned controller. See the oninit function.

You say you added the Simple Character Controller action... then you need to use the character.library() :)

It shouldnt have crashed though. :)



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Re: Character controll what Class ?

Postby SpiderMack » 05 Dec 2016, 12:28

I made again the same test i already made using scritpt exemple from APi doc for Characeter Class, with Character Simple Controller for the 3D model character. It crashes as always.
Gen 2 is broken, try yourself , stop ignoring editor issues.
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Re: Character controll what Class ?

Postby epsilonion » 05 Dec 2016, 12:50

Editor issues are not been ignored they are on the list if things to do.

Did you stop to think that there are other users with issues and not just you? Are you just trolling? You knew when you bought the software that it is in beta and gen2 had just dropped so there are issues..

You expect software to work 100% when it's in development and new iterations of the software have Just been released and there will be problems so why the attitude? I think maturity may be an issue here
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Re: Character controll what Class ?

Postby epsilonion » 05 Dec 2016, 13:04

Sorry if I come across shitty I don't mean to its that you know there are issues with characters as I pm you with the porting from gen1 to gen2 that clearly explains that they are issues with characters and more.

Why come with attitude if you bothered to read the notes in the first place?

Like that long pm you sent me and I replied nearly all of the features you mentioned apart from 2 or 3 where already high priority tasks or already implemented, I also stated that new documentation is on its way and video tutorials etc etc

I seem to be going over the same things time and time again here..

Again sorry if I came across as been hostile it's notyour intention
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Re: Character controll what Class ?

Postby SolarPortal » 05 Dec 2016, 14:15




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Re: Character controll what Class ?

Postby SpiderMack » 05 Dec 2016, 14:32

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Re: Character controll what Class ?

Postby SolarPortal » 05 Dec 2016, 22:44

Update: There was a shader error generated at the bottom of the "Skyline.log". can you confirm please?
This error was fixed after that update released and the crash i experienced this morning was a second hidden bug which i am searching for now. However, after the 1 crash this morning it never broke again.



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Re: Character controll what Class ?

Postby SpiderMack » 05 Dec 2016, 22:51

I made test again with Gen 1, same test it crashes.
I found why it doesn't work, and find a way to make it work, it's not Lua code problem ,not shader problem , not character settings.

You say it was shader problem ? Are you sure , are you are able to run my example ?
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Re: Character controll what Class ?

Postby SolarPortal » 06 Dec 2016, 00:09

I ran it on the free version of Gen1 and the code works fine.

Even our Gen2 seems to be behaving with it now after the finds.

You say you found a fix, would you mind sharing?



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Re: Character controll what Class ?

Postby SpiderMack » 06 Dec 2016, 00:13

I am not sure we are talking same issue and example test, found a big issue instead, solution is to use Micrographs.

Lua crash and too much slow, bring C++ or C#
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