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Skyline Forums • View topic - Cameras ?
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Cameras ?

Cameras ?

Postby SpiderMack » 06 Dec 2016, 13:34

There is Orbit or Fixed, or Safe Area ? confusing :(
There is no very simple in editor 3D view menu, a camera i drop in scene, when run the game , it is main camera view ?
No gameplay videos to add TPF, FPS cameras ?
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Re: Cameras ?

Postby SpiderMack » 06 Dec 2016, 14:00

I tried Tech demos cameras, but there is many stuff and relations with multiple scripts and models characters.
Must have FPS and TPS scripts only in the scene, a very basic demo usage and we can customize it and add what we want.
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Re: Cameras ?

Postby epsilonion » 06 Dec 2016, 15:19

Have you set the camera to active? in the properties...

If you create a spline path you can attach the camera to it, this is used for creating cut scenes etc etc.
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Re: Cameras ?

Postby SpiderMack » 06 Dec 2016, 16:02

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Re: Cameras ?

Postby SolarPortal » 06 Dec 2016, 16:50

On the right click menu in the scene, there is a camera category, choose the 2D fixed camera as thats the best base to build on.

After, make sure you activate the camera but leave the reference camera unchecked as that is for specific modes. After that, you can choose from the simple modes, Fly, fixed etc... But if you want a custom camera that will follow an entity, then change the drop down to custom which will pop another drop down in the properties. In this list look for Adventure or Chase etc...

Then on the extra properties that appear, click the set defaults button before editing positions to avoid any strange artefacts :)



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Re: Cameras ?

Postby SpiderMack » 06 Dec 2016, 17:49

Fixed 2 means for 2D games, why choosing that name ? :x
It's very confusing camera systems in Skyline.
Tried some Lua code with SetPosition on Camera 2D, make engine crash :x
When lanching game, Camera editor resets and go far away in edit mode, what is going on ?

Skyline engine looks like it has been dev , but never tested by devs ?

It is camera follow player code on 10 lines somewhere ? Where is video tutorials ?
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Re: Cameras ?

Postby SolarPortal » 06 Dec 2016, 18:14




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Re: Cameras ?

Postby SpiderMack » 06 Dec 2016, 18:19

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Re: Cameras ?

Postby SolarPortal » 06 Dec 2016, 18:35




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Re: Cameras ?

Postby SpiderMack » 06 Dec 2016, 18:55

We don't see why you should have to create a camera to play game with. If its not needed then.. its not needed and the editor
Why not, but what is camera ? editor default one or one we drop on scene ? it can be confusing.

camera works fine. However, the lua functions did work with both the main camera and custom camera.
Show me small code working , better show a complete video tutorial from scratch.

You can have camera included in character prefab, so you don't mind every scene camera. Be able to add cameras to scene is good for cinematics or static cameras with camera changing when players enter a zone, you quickly make your static cameras scene and can select any camera and change properties in the scene, that's good for adventure games or mouse click games.

Lacks mini tutorials about gameplay, otherwise users are confused with cameras, controllers , characters and many things.
Drag and drop gameplay is good for beginners, but Lua code snippets is better for custom gameplay.
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