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Skyline Forums • View topic - Vehicle setup
Anything to do with physics. Rigid Bodies, Kinematic controllers, vehicles etc.

Vehicle setup

Vehicle setup

Postby planetX » 09 Dec 2016, 17:27

Hi,

I've decided to open this post as I'm pretty sure I will have more than one question about setting up all the vehicles I want in the scene, so this is going to be long I guess... I've started with the player car, which I already have it running in the scene. The car is a Physx Vehicle which gets all the settings from a .car file. I just want to add all the sounds, particles and stuff the Racing Demo car has. :o

Q) I've started by copying the script from the demo and saved as an external script inside my projects folder. When I try to apply it, it doesn't work. It only works if I add it as microscript. I've tried to change the VehID variable to 5, which is the ID of the entity, but nothing happens... what should I do to use external scripts in a Physx Vehicle?

Q) There are some settings in the script which are the same as in the .car file. Do they overwrite the original seetings?

Q) I've noticed that there's no absolute nor relative paths to the files linked in the script... does that mean that all the resources must have a different name? Does the script search for resources outside the Assets Library as well?

Thanks in advance! ;)
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Re: Vehicle setup

Postby SolarPortal » 09 Dec 2016, 17:38




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Re: Vehicle setup

Postby planetX » 09 Dec 2016, 18:14

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Re: Vehicle setup

Postby SolarPortal » 09 Dec 2016, 19:36




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Re: Vehicle setup

Postby planetX » 09 Dec 2016, 20:01

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Re: Vehicle setup

Postby SolarPortal » 09 Dec 2016, 21:43




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Re: Vehicle setup

Postby planetX » 09 Dec 2016, 23:01

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Re: Vehicle setup

Postby StarFire » 09 Dec 2016, 23:19

Sweet, loving what you are doing. Great to see some thing different, especially with the cars :D
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Re: Vehicle setup

Postby SolarPortal » 09 Dec 2016, 23:35

haha :P Superb! You pulled it off and it looks like a great vehicle. :) :) Makes me very happy to see lol :P
Have you tried it with an xbox controller or something? as that script was programmed with joypad also.

As for the ribbons, are you using your own texture? There was an issue on the ribbon trail back then, that the texture had to be 1D.
This means you can have a 128 texture but it can only be 1px height. Check out the ribbon texture default to see what i mean :) It might be in the data folder.

I haven't played with those settings in some time due to programming Gen2, but i can open Gen1 tomorrow and have a look to see if i can help :)

Plus, keep up the good work! I look forward to seeing the final game :D



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Re: Vehicle setup

Postby planetX » 10 Dec 2016, 12:49

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Re: Vehicle setup

Postby StarFire » 10 Dec 2016, 15:28

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Re: Vehicle setup

Postby SolarPortal » 10 Dec 2016, 20:53




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Re: Vehicle setup

Postby planetX » 11 Dec 2016, 00:00

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Re: Vehicle setup

Postby StarFire » 11 Dec 2016, 00:33

That is great news, we are happy Skyline is is making you smile :D
Your level looks great fun :D
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Re: Vehicle setup

Postby SolarPortal » 11 Dec 2016, 01:17

thats advanced quickly. nice one! :)

Waiting for the next video now lol :P



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Re: Vehicle setup

Postby lordalmighty1 » 11 Dec 2016, 02:25

that looks cool :D nice work so far
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Re: Vehicle setup

Postby planetX » 12 Dec 2016, 19:07

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Re: Vehicle setup

Postby SolarPortal » 12 Dec 2016, 19:33




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Re: Vehicle setup

Postby planetX » 12 Dec 2016, 20:02

Oh man, this is pure gold... I have been thinking two days on how to handle this and you make it so simple... :lol:

I'll have a look at this as soon as I can, thank you very much for support, as always. :)
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Re: Vehicle setup

Postby planetX » 18 Dec 2016, 19:15

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Re: Vehicle setup

Postby StarFire » 18 Dec 2016, 19:32

very impressed :D
Oh wow minmap, beat us to it lol

The vehicle is made of 2 parts, therefore 2 collisions. You could just filter out the 2nd collision.

To visualize the physics, check the debug physics option in the scene setting panel.

Keep up the good work :D
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Re: Vehicle setup

Postby SolarPortal » 18 Dec 2016, 19:43

Colour me impressed! 4 lines of code for the minimap... i gotta see how you did that as it works very well :lol:

As starfire says, there is 2 collisions due to 2 physics bodies. You can change each physics shape scale and position from the .car file usually found at the top, you can even add more bodies if needed. Sadly there is no way to change the name and it was one of those jobs to fix with the double collision. I used to get around it by ignoring the second collision :)

This game is shooting ahead and looks better each time i see it. Great work! :D



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Re: Vehicle setup

Postby epsilonion » 18 Dec 2016, 19:45

Bloody hell you have gotten that together very fast..

Looks impressive
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Re: Vehicle setup

Postby planetX » 18 Dec 2016, 20:55

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Re: Vehicle setup

Postby TattieBoJangle » 18 Dec 2016, 21:04

amazing work :D thanks for sharing the script very kind of you :D
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