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Skyline Forums • View topic - Material
For any feature requests to either the Skyline Engine or the websites and forums please leave your suggestion here.

Material

Material

Postby TattieBoJangle » 29 Dec 2016, 02:19

Trying to get going again after x-mas but something is driving me crazy its the prepare folder for skyline :twisted:

The problem is when using the prepare it spits out every single material even if you have taken the time to set them up

Texture_D
Texture_N
Texture_S

As you can see in the video below it makes .material for everything even if the textures don't exist in the directory any chance of fixing this even a check box to only do material that is in the folder.

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Re: Material

Postby SolarPortal » 30 Dec 2016, 13:00




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Re: Material

Postby TattieBoJangle » 30 Dec 2016, 19:35

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Re: Material

Postby SolarPortal » 30 Dec 2016, 21:34

yeah, we had a good crimbo... sort of missed xmas day due to too much alchohol intake in xmas eve :lol: :lol:

As for the prepare, this is the work we did i thought as we made it so the FBX converter looked for a texture name that was similar and of different extensions. Give it a go and see if it works for you with the checkbox unchecked lol :P

If the texture names are different by adding an _D or _Diff, then it shouldnt be a problem. if they have changed significantly, then i can see the dilemma. We should be getting back into things in the next couple of weeks m8 :D
Unless its that bad, then we can think of taking a look sooner :)



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Re: Material

Postby TattieBoJangle » 31 Dec 2016, 20:11

No rush m8 ill work with it and find a workflow that works.
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Re: Material

Postby SolarPortal » 31 Dec 2016, 20:33

As long as you can continue m8 :)



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