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Skyline Forums • View topic - Crash with character [SOLVED]
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Crash with character [SOLVED]

Crash with character [SOLVED]

Postby SpiderMack » 27 Sep 2017, 10:51

Hi,

I got crash when running the game

1) make a new scene
2) add "Fps armed" player
3) add Zombie character preset from "preset" folder

Run the game.
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Re: Crash with character

Postby SolarPortal » 28 Sep 2017, 10:50

I dont have the crash when using the Zombie from the Game Object panel and i dont have a zombie preset in the "Asset Library/Presets" folder, was this by any chance your own version that you added more code to and saved to preset. If so, i can test it for you and stop any crashes found! :)



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Re: Crash with character

Postby SpiderMack » 28 Sep 2017, 13:54

Something went wrong in Skyline, but i don't know what ?

Any new scene empty or with some object will crash
Image

While opening and running previous scene works
Image

Another strange issue is there is no crash with scene falg dynamic (F10), while it crashes when trying to run the scene.

On editor start if i press play it crashes evry time.
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Re: Crash with character

Postby SolarPortal » 28 Sep 2017, 14:11

im wondering if you have a missing or broken physx system software.

Please send me your skyline.log from the Win32_Release folder :) and the Skyline_techsupport.txt
as it sounds like physx has not initialised correctly on engine boot.

Edit: We used to get this because physx updated that system software to be compatible with physx3 and dropped support of physx 2.8 which is what we use. You may need to install:
to get it physx running which may require an uninstall of the latest physx system software first, then install this one and then upgrade to the latest..



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Re: Crash with character

Postby SpiderMack » 28 Sep 2017, 14:35

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Re: Crash with character

Postby SolarPortal » 28 Sep 2017, 14:40




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Re: Crash with character

Postby SpiderMack » 28 Sep 2017, 14:52

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Re: Crash with character

Postby SolarPortal » 28 Sep 2017, 14:54

Note: If its not physics, then it could be the temp_graph that is stored in the "Skyline - Gen2/Data/SkyGraph/" folder.

We note that you were playing with the graphs and if you didnt use a micro graph then the scene default could be broken as we do have a fault there in the engine which can be caused by: Open skyline, opne visual module editor, then add something and press save.

So to fix this, find the file temp_graph.skygraph at the above folder location and empty the text file, then press save then reboot the engine.
This could be why it crashes on play and not animate.

If this does fix it, the i apologize for the dragging you round the houses with the physics fault.



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Re: Crash with character

Postby StarFire » 28 Sep 2017, 15:03

i am wondering if the default scene has been corrupted or temp_graph containing a faulty graph. I did notice you have been in the modules and there has been a hard to track down bug that if a graph was not saved it would persist to a new/load scene, this would mean its being added to the temp graph. This would then look like the scene is crashing where as it could be a module error. Can you please check your Skylines Data\SkyGraph\temp_graph.skyGraph and open it in a text editor, if its not empty can y delete the contents and resave then restart skyline.
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Re: Crash with character

Postby SolarPortal » 28 Sep 2017, 15:20

Try overwriting the file at the folder location "Skyline - Gen2\Data\SkyGraph" folder.

temp_graph.zip
(172 Bytes) Downloaded 1105 times


We will help you get through this issue :)



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Re: Crash with character

Postby SpiderMack » 28 Sep 2017, 18:33

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Re: Crash with character

Postby SpiderMack » 28 Sep 2017, 18:38

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Re: Crash with character

Postby SolarPortal » 28 Sep 2017, 18:46




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Re: Crash with character

Postby StarFire » 28 Sep 2017, 19:02

Dream the Journey, Live the Experience!
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Re: Crash with character

Postby SpiderMack » 28 Sep 2017, 21:48

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Re: Crash with character

Postby SpiderMack » 28 Sep 2017, 22:07

Bug can ble closed, Skyline re install and it works.
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Re: Crash with character [SOLVED]

Postby SolarPortal » 29 Sep 2017, 10:10

Excellent, we know we can close this as it isnt a physics bug, but something did corrupt in the scene files.
If it happens again, then send me the Default scene files from the Data/Scenes folder and we can then debug what went wrong for you :)



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