Doing all that without writing code is a tall order.
Ah for the most part Skyline can already do this by using the game objects. There are already the fps player with basic stats, twin weapons, ammo pick up, door activation, basic npc enemy ai, animal ai, exploding objects and vehicle entry/exit. On top of this there is an addon for V2 for crafting with inventory, gui and stats plus an object creator that will set up any object to interact with the system. Also there is a quest system for npc dialog and mission logging start/completion plus setup editors all with no or very little script required just requires properties.
Plus there are more GO for triggers to control level/scene changes and other mechanics in the pipeline.
You do realise that skyline has a visual programming mechanics like blueprints.
Drag lines to boxes to create your game mechanics, this feature is made with none coders in mind..
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