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0.6.8 Couple of Bugs

0.6.8 Couple of Bugs

Postby Shando » 19 Sep 2013, 22:36

Hi Guys,

I've come across a couple of "bugs" as follows:

1) When I create a new Project, with a new Scene, the Main Window sometimes shows up as all Grey, and sometimes like this:

http://sdrv.ms/19kRKvS

When the Main Window is as above, then it won't respond at all (seems to be frozen, even though the FPS counter is still hovering around 60 - I'm using the DX9 renderer on a Radeon HD5770 with Driver 13.200.0.0 released by AMD on 23/07/2013).

2) When I clicked twice in succession (accidentally) on the Layout::Default button on the toolbar (http://sdrv.ms/19imcbh) Skyline crashes back to the Desktop.

If you need any more info, let me know.

Regards

Shando
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Re: 0.6.8 Couple of Bugs

Postby SolarPortal » 20 Sep 2013, 11:38

try taking the "tonemap 2" post FX off aswell as the "SSAO Type 1(Crease Shading)", as many people have had an issue with post fx on ATI cards as all shaders are written using CG which is developed by nvidia, what we can't understand is that the materials and base materials are also written in cg shaders.

This is a job we need to look at in the future.

Q> Did post FX work before the updated driver?

As for the layout problem, skyline can crash when a scene is loaded. The best times to change layout is when you are on a fresh opened copy of skyline.
You can try this trick:

> Press the restore down button on the windows app.
> then change layout.

For us this seems to make it crash less.
Hope this helps :D
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Re: 0.6.8 Couple of Bugs

Postby Ellement » 20 Sep 2013, 13:17

Everytime i want to import 3d model , the engine stopped working, i have tried , OBJ collada , 3ds , and X format, none of them works , what i am doing wrong?

Here is a link to the model. All formats.http://www4.zippyshare.com/v/18345204/file.html


VIDEO:
http://www.youtube.com/watch?v=deXfPoW-sjI&feature=youtu.be
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Re: 0.6.8 Couple of Bugs

Postby SolarPortal » 20 Sep 2013, 15:56

@Ellement: i have watched the video and imported the file, and i have the same crash.

In the DOS Console, it displays that the Material inside the meshFile has corrupted.
This could have been a problem from the modelling application this was exported from.

Q> Which modelling package have you used to export the file, or was this downloaded from the internet?
Q> Have you set a material to the mesh in your modelling package?
Q> Have you named your material in the modelling Package.

We will help you through this problem :D
Note: I can try and find a place to stop the crash and display an error message.
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Re: 0.6.8 Couple of Bugs

Postby Ellement » 20 Sep 2013, 16:00

It was modeled and exported from Cinema 4d Version 15.
The materials were not renamed
the models were triangulated , some of them but all of them crash the engine. The rar file includes the cinema 4d save file
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Re: 0.6.8 Couple of Bugs

Postby SolarPortal » 20 Sep 2013, 16:14

unfortunately, i do not have cinema 4D.
But when using the Assimp Viewer, it does import and display a texture on the .dae or .3ds format.
I am looking into a way of fixing the code to find and create the material.

i will let you know when complete :D
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Re: 0.6.8 Couple of Bugs

Postby Ellement » 20 Sep 2013, 16:22

Thank you for the help , BUT i have just found out that Autodesk released MAYA LT for indie game developers for 700 dolars. I am uninstalling Cinema 4d yeahh. I think maya wont have any trouble with materials
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Re: 0.6.8 Couple of Bugs

Postby SolarPortal » 20 Sep 2013, 16:57

ahh, it isn't cinema 4D's fault, as i discovered a bug in code and i seem to have a fix.
The DAE loaded in with a texture.

Please could you test to get it working by:
> Rename folder "Tiles Floor" to "Tiles_Floor".

The materials are created with the "folder name + the mesh name + the material index".
If their was a space in the folder or a space in the meshname, then the material would fail because materials cannot contain spaces in skyline.

i have a temporary fix for a single space in the material name like your problem, but it needs a bit more work to catch all spaces.
I will try and get a patch to you ASAP. But for now the above fix should bypass your problem.

:D
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Re: 0.6.8 Couple of Bugs

Postby Ellement » 20 Sep 2013, 19:05

Wow thank you very much , good work
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Re: 0.6.8 Couple of Bugs

Postby SolarPortal » 20 Sep 2013, 19:16

:D
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Re: 0.6.8 Couple of Bugs

Postby vovchik7ful » 20 Sep 2013, 20:32

My laptop is quite modest compared to the current models of computers: CPU AMD E-350, Video AMD Radeon HD 6310 and 4GB of RAM. It is quite possible this bug is guilty obsolete equipment, but judging by the fact that this problem is shown in the video tutorial(at minute 1:18), created on the engine version 0.5.5, the problem is not solved after only 1 year.
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Re: 0.6.8 Couple of Bugs

Postby SolarPortal » 20 Sep 2013, 21:38

Hi and welcome to the Forum vovchik7ful :D
the bug you are on about is not a bug but more of a renderwindow error.

We have set the render window to fit in a 16:9 ratio to work with widescreen gaming, but sadly falls short when working with 4:3 ratio screens.

The post FX panel at the bottom will be removed and a toggle button will be implemented for the render window to fit to a certain aspect ratio or fill the screen for laptop users like yourself.

We will try and solve this issue for the next release. :D
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Re: 0.6.8 Couple of Bugs

Postby vovchik7ful » 21 Sep 2013, 10:06

I was not able to try the editor, because in the 3D view is not able to control the camera, which did not respond to pressing the keys on the keyboard and the mouse movement. Installed the latest stable AMD Radeon driver, the screen resolution of 1366 x 768.
Free time will write down the video with my actions.
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Re: 0.6.8 Couple of Bugs

Postby SolarPortal » 21 Sep 2013, 11:17

we will help you through this, but we will have wait until you have made the video before we can make any assumptions to what is causing your problem :D
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Re: 0.6.8 Couple of Bugs

Postby SolarPortal » 21 Sep 2013, 11:50

@Ellement: I have now fixed the assimploader materials to accept multiple spaces.
The folder + mesh can have up to 100 spaces in the name.
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Re: 0.6.8 Couple of Bugs

Postby Ellement » 21 Sep 2013, 14:13

SolarPortal wrote:@Ellement: I have now fixed the assimploader materials to accept multiple spaces.
The folder + mesh can have up to 100 spaces in the name.



Good work , now i have new problem serious one, i have purchased maya 2014 LT , you can download the trial. The stupid maya only exports Fbx and some kind of autodesk file called LT. Could you check what the LT file is and try to import it into engine plz. Otherwise 700 usd is lost forever :roll:

Maya Lt doesnt export OBJ or any other format (Autodesk sucks) , if i knew this i wouldnt buy that crap. :evil:
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Re: 0.6.8 Couple of Bugs

Postby vovchik7ful » 21 Sep 2013, 15:05

Ellement wrote:Otherwise 700 usd is lost forever :roll:

Maya Lt doesnt export OBJ or any other format (Autodesk sucks) , if i knew this i wouldnt buy that crap. :evil:

My opinion on the matter: it is better to use Blender, securely and free of charge. :geek: ;)
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Re: 0.6.8 Couple of Bugs

Postby SolarPortal » 21 Sep 2013, 15:12

i will try to download a copy and see if i can get an exporter working for maya LT :D
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Re: 0.6.8 Couple of Bugs

Postby vovchik7ful » 21 Sep 2013, 15:51

This video shows you that the actions of the mouse with the left mouse does not occur, whereas when you right-click context menu works.
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Re: 0.6.8 Couple of Bugs

Postby SolarPortal » 21 Sep 2013, 16:15

can you try pressing the new scene button, and see if you can move around?

From the video, the tech demo had not completed loading and required a little bit more time to load everything in, as that demo starts above the terrain.
Adding the orbit camera may have the fixed camera property, in which case would stop you from moving around, and look like its broken.

Steps to check if working.
> create new scene, RMB to looka around and LMB to click on objects. then add in a preset from the bottom left panel, e.g. utility scale
> restart skyline, then load a tech demo and give a little bit of time, as island roads is one of the bigger demos to load, especially for older machines.

Note: usually, when you see the camera under the terrain, then the scene is still loading and requires a little bit more time.

Hope this helps :D
if not, then we will try something else :P
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Re: 0.6.8 Couple of Bugs

Postby Ellement » 21 Sep 2013, 16:32

SolarPortal wrote:i will try to download a copy and see if i can get an exporter working for maya LT :D

Thank you very much , plz just try , so much money lost , And i love skyline
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Re: 0.6.8 Couple of Bugs

Postby Ellement » 21 Sep 2013, 16:37

vovchik7ful wrote:
Ellement wrote:Otherwise 700 usd is lost forever :roll:

Maya Lt doesnt export OBJ or any other format (Autodesk sucks) , if i knew this i wouldnt buy that crap. :evil:

My opinion on the matter: it is better to use Blender, securely and free of charge. :geek: ;)



well blender is for hardcore fans of complicate 3d applications. not for me honestly,
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Re: 0.6.8 Couple of Bugs

Postby SolarPortal » 21 Sep 2013, 17:17

This seems to have an autodesk FBX Converter.
You are supposed to be able to convert to .dae using this tool.

http://usa.autodesk.com/adsk/servlet/pc/item?id=10775855&siteID=123112

You can find it at the bottom of the page, its called FBX Converter
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Re: 0.6.8 Couple of Bugs

Postby vovchik7ful » 21 Sep 2013, 17:26

From the video, the tech demo had not completed loading and required a little bit more time to load everything in, as that demo starts above the terrain.
Adding the orbit camera may have the fixed camera property, in which case would stop you from moving around, and look like its broken.

Steps to check if working.
> create new scene, RMB to looka around and LMB to click on objects. then add in a preset from the bottom left panel, e.g. utility scale
> restart skyline, then load a tech demo and give a little bit of time, as island roads is one of the bigger demos to load, especially for older machines.

Note: usually, when you see the camera under the terrain, then the scene is still loading and requires a little bit more time.

Hope this helps :D
if not, then we will try something else :P

I tried the 0.5.5 version of the engine where it works, I will test the version 0.6.6 and so I will go to the latest version that works on my hardware.
well blender is for hardcore fans of complicate 3d applications. not for me honestly,

This misconception is left from the time of early versions of Blender, with version 2.5, and even more so with version 2.6x made ​​a lot of changes and improvements. In my opinion the most convenient UV texturing with Blender and the simulation is very convenient and comfortable.
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Re: 0.6.8 Couple of Bugs

Postby Ellement » 21 Sep 2013, 17:27

SolarPortal wrote:This seems to have an autodesk FBX Converter.
You are supposed to be able to convert to .dae using this tool.

http://usa.autodesk.com/adsk/servlet/pc/item?id=10775855&siteID=123112

You can find it at the bottom of the page, its called FBX Converter


yes i am already using it , but the problem is that if i want to reaload my assets , i have to convert it again and again and again , :-(
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