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for a good while I have been testing this problem today. when I add any entity to the scene it crashes the engine I have recorded a vid that hopefully will show this happening, if you need a log report let me know.
I can check and see, seems to be any entity I pick so far. brb with an update to your question
ok so quick test with a default asset, with default start up terrain yields the same results the models all worked fine the other day, but today they don't.. all I have done that I can remember yesterday was playt about with the pu software and try some of that in engine to no avail lol.
i think there is one more option, and this could be due to installing particle universe,which is when your problems started i believe. I think it creates an environment variable in the %PATH% variable. Which is a system root path, in their software they also use a similar dll.
To see if this is the problem, simply go to where you installed particle universe and put an underscore at the start of the folder name. e.g. if you installed to "C:\Program Files(x86)\Particle Universe", then name it as "C:\Program Files(x86)\_Particle Universe".
Hopefully this will give us a clue to the problem.
Skyline Game Engine - Lead Dev. Please provide as much info as possible when asking for help.
Specs: OS: Win 10 64bit, CPU: Intel i7 4770 3.4ghz x 4 core(8 threads), GPU: Nvidia GTX 1060 6GB, Ram: 16gig DDR3, Windows on 250gb Samsung Evo 860
nope none of the above or uninstalling pu makes any changes to skyline crashing each test I did. not sure what else I did yesterday but particles stuff tbh. day before that everything was working ok as far as adding assets to a scene.
lots of little tests, with the default and custom terrains. I will reinstall skyline I guess later when this is hopefully fixed for an update or whatever might happen to resolve it.
oh.. sorry, I have already reinstalled using the installer to repair the files and dll's. didn't see this post about the core test my bad. so what I did was goto the installer reinstall skyline without the assets library and tested a model on a default start up terrain. this fixed the issue but probably hasn't helped you solve it :S