Very sorry for hearing this, but we feel the easy decision would be to stay and work with us as we fix the exe as we are still in beta and it was something that would eventually crop up.
1) We have been thinking and we can create a new game .exe with more debug information that might help pin point where it crashes on load after a couple of goes and this would only require you to replace the exe in your exported game folder each time and run it to test then. So this only requires 1 game export that you reuse for each test.
To save cluttering this game thread, it may be best to deal in PM or email. Which do you prefer?
We will get this issue solved so you can know your game can be exported.
General rule of thumb with skyline, If it runs in the editor, then it should run in the player / game. If not, then it
is something that can be fixed.
2) Can you send me the current "Skyline_TechSupport.txt" & "SkylineEXE.log" from your
"$(Asset Library)\_CompiledGame\$(GameName)\Bin\Win64" so i can check where about's it gets to for more debug information.
3)
Q) Does the game boot in the player?
I will get the exe to you asap to try once i have the log files and we will get to the bottom of this
