[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 379: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4771: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4773: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4774: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4775: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906)
Skyline Forums • View topic - Tunnels Of Tarkus
Showcase
Showcase your work that you have created in the Skyline Game Engine.

Tunnels Of Tarkus

Re: Tunnels Of Tarkus

Postby SolarPortal » 25 Feb 2016, 22:39

cool, sounds very promising now :)



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 07 Mar 2016, 07:11

Just tested out creating a standalone .exe...It is not working...Just crashes after loading...The game is not finished anyway...Too tired and disgruntled now to try to find the cause...I would think that the engine should be capable of creating an .exe...Maybe when all the fancy features are finished, The basic engine functionality can be fixed...Not trying to say anything mean, but having a fully functional engine is way more important to me than graphics and shadows...CO
Thanks, CreativeOcclusion
User avatar
CreativeOcclusion
Skyline Warrior
 
Posts: 366
Joined: 22 Jun 2015, 19:34
Location: Texas

Re: Tunnels Of Tarkus

Postby SolarPortal » 07 Mar 2016, 10:17

Sorry to hear that, but you should be able to export the game and was working last time i tried.
Please send me the game files in an archive so i can analyse where the fault is and potentially fix a bug :)

The player and end game may still have issues as they are a lot more untested than the editor lol :P



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 07 Mar 2016, 19:13

It seems that in the skyline.exe text document....There is about 35 feet long of compiler errors due to materials...I don't think that material scripts are being created correctly....I think it is listing every material in the engine....


Can you give me a list of what files I need to send to you...???
Thanks, CreativeOcclusion
User avatar
CreativeOcclusion
Skyline Warrior
 
Posts: 366
Joined: 22 Jun 2015, 19:34
Location: Texas

Re: Tunnels Of Tarkus

Postby SolarPortal » 07 Mar 2016, 20:08

Export your game, go to the _compiled games folder at the root of the asset library. Package up the exported game inside and send it over. I will require everything in the game to boot it as there could be anything wrong without seeing where it crashes.
I can then create a new exe as i test it and overwrite the game file until it boots. Then i can release the patch and your game should then either load or need re-exported. :D This is the process we have used to fix other exes that were exported into the engine that broke.

We will not play the game or reuse the assets as its part of the tech support, our only purpose would be to fix the end game exe.

Q) Out of curiosity, does it crash exporting a simpler scene?



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 07 Mar 2016, 20:13

Thanks, CreativeOcclusion
User avatar
CreativeOcclusion
Skyline Warrior
 
Posts: 366
Joined: 22 Jun 2015, 19:34
Location: Texas

Re: Tunnels Of Tarkus

Postby SolarPortal » 07 Mar 2016, 21:20

ok, that's good. It means there is something unique in your scenes that the others do not have and is likely a simple mistake in code as it has been many times before lol :P
What if you save your scene that doesn't work and narrow it down by deleting bits and exporting(turn features on/off e.g. skyx, postfx, hydrax, delete meshes / mechanics, etc... ), then run the game to test, repeat etc... ....or send the scene so we can fix it :)

Also, did you use an archiving type when exporting your game?



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 08 Mar 2016, 00:22

Thanks, CreativeOcclusion
User avatar
CreativeOcclusion
Skyline Warrior
 
Posts: 366
Joined: 22 Jun 2015, 19:34
Location: Texas

Re: Tunnels Of Tarkus

Postby SolarPortal » 08 Mar 2016, 11:34

Very sorry for hearing this, but we feel the easy decision would be to stay and work with us as we fix the exe as we are still in beta and it was something that would eventually crop up.

1) We have been thinking and we can create a new game .exe with more debug information that might help pin point where it crashes on load after a couple of goes and this would only require you to replace the exe in your exported game folder each time and run it to test then. So this only requires 1 game export that you reuse for each test.

To save cluttering this game thread, it may be best to deal in PM or email. Which do you prefer?
We will get this issue solved so you can know your game can be exported.

General rule of thumb with skyline, If it runs in the editor, then it should run in the player / game. If not, then it is something that can be fixed.

2) Can you send me the current "Skyline_TechSupport.txt" & "SkylineEXE.log" from your
"$(Asset Library)\_CompiledGame\$(GameName)\Bin\Win64" so i can check where about's it gets to for more debug information.

3) Q) Does the game boot in the player?

I will get the exe to you asap to try once i have the log files and we will get to the bottom of this :)



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby StarFire » 08 Mar 2016, 13:35

Sorry to hear you are having game exe issues. :shock:

This will be the first time that Skyline has been used on a large game level and tried to be exported to end game. We have made lots of tests on smaller scenes and the general export code works on these but never have we tried a large scene such as yours. So you are breaking new ground for Skyline! :D

One small step for humankind and one giant leap for Creative Occlusion lol :lol:

With a little bit of nudging and tweeking we will get your scene exporting, personally I am excited about this ;)

Thank you again for your patience :D
Dream the Journey, Live the Experience!
User avatar
StarFire
Skyline Founder
Skyline Founder
 
Posts: 1678
Joined: 03 Jan 2012, 18:50
Location: UK
Skill: Great creative
Skill: Programmer
Skill: 3D Modeller
Skill: 2D Artist
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 08 Mar 2016, 18:25

Thanks, CreativeOcclusion
User avatar
CreativeOcclusion
Skyline Warrior
 
Posts: 366
Joined: 22 Jun 2015, 19:34
Location: Texas

Re: Tunnels Of Tarkus

Postby SolarPortal » 08 Mar 2016, 22:00




Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 08 Mar 2016, 22:06

Thanks, CreativeOcclusion
User avatar
CreativeOcclusion
Skyline Warrior
 
Posts: 366
Joined: 22 Jun 2015, 19:34
Location: Texas

Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 20 Mar 2016, 04:20

Finally, I have a new video ready...There is a long loading time at the beginning...Just skip over to 1.13 and it will start up quick...Thanks goes to the SkyLine team for all their help....

This is the sixth video in the series...Still a lot of work to do...There are only enemies at the beginning of the level...

Thanks, CreativeOcclusion
User avatar
CreativeOcclusion
Skyline Warrior
 
Posts: 366
Joined: 22 Jun 2015, 19:34
Location: Texas

Re: Tunnels Of Tarkus

Postby TattieBoJangle » 20 Mar 2016, 04:31

:o You have been busy :o

Its great to see it coming along and good size level at that, cant wait to see what for video 7 now :D
User avatar
TattieBoJangle
Community Manager
Community Manager
 
Posts: 858
Joined: 26 Jan 2015, 00:15
Location: United Kingdom
Skill: 3D Modeller
Skill: 2D Artist
Skill: Level Designer
Skill: Great creative

Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 20 Mar 2016, 07:11

Thanks Tattie....I am still working on it a little every day...I have not got the publish an .exe figured out yet...When I get a few more things sorted out, I will get SolarPortal to help me get the .exe ready, and release the first level for our community to test out, and give feedback...Also, thanks for all of your video tutorials...I would be lost without them...
Thanks, CreativeOcclusion
User avatar
CreativeOcclusion
Skyline Warrior
 
Posts: 366
Joined: 22 Jun 2015, 19:34
Location: Texas

Re: Tunnels Of Tarkus

Postby SolarPortal » 20 Mar 2016, 15:55

Well done m8 :) It just keeps improving! :D
All the mechanics really make the game active and yes, when you are ready we are here to help finish this game by fixing the remaining bugs and issues.

I wonder what this game would look like in the new renderer ? lol :P

Keep it up and i look forward to seeing video 7 :)



Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby StarFire » 20 Mar 2016, 15:57

This is looking very cool, all of the mechanics are coming together and the feel of the game is now starting to show. :D
We are with you on development as once we get you upgraded and help you with some of the areas to get them smooth for you, we would like to use this level in our Skyline Game engine video promotion. :D

Keep up the great work :D
Dream the Journey, Live the Experience!
User avatar
StarFire
Skyline Founder
Skyline Founder
 
Posts: 1678
Joined: 03 Jan 2012, 18:50
Location: UK
Skill: Great creative
Skill: Programmer
Skill: 3D Modeller
Skill: 2D Artist
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 20 Mar 2016, 19:53

Thanks, CreativeOcclusion
User avatar
CreativeOcclusion
Skyline Warrior
 
Posts: 366
Joined: 22 Jun 2015, 19:34
Location: Texas

Re: Tunnels Of Tarkus

Postby SolarPortal » 20 Mar 2016, 21:06




Twitter:
Instagram:
User avatar
SolarPortal
Skyline Founder
Skyline Founder
 
Posts: 3631
Joined: 29 Jul 2012, 15:56
Location: UK
Skill: 3D Modeller
Skill: 2D Artist
Skill: Programmer
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby StarFire » 20 Mar 2016, 21:12

Your welcome CO. :D
Dream the Journey, Live the Experience!
User avatar
StarFire
Skyline Founder
Skyline Founder
 
Posts: 1678
Joined: 03 Jan 2012, 18:50
Location: UK
Skill: Great creative
Skill: Programmer
Skill: 3D Modeller
Skill: 2D Artist
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 20 Mar 2016, 21:33

Thanks, CreativeOcclusion
User avatar
CreativeOcclusion
Skyline Warrior
 
Posts: 366
Joined: 22 Jun 2015, 19:34
Location: Texas

Re: Tunnels Of Tarkus

Postby StarFire » 20 Mar 2016, 21:38

:D :D
Dream the Journey, Live the Experience!
User avatar
StarFire
Skyline Founder
Skyline Founder
 
Posts: 1678
Joined: 03 Jan 2012, 18:50
Location: UK
Skill: Great creative
Skill: Programmer
Skill: 3D Modeller
Skill: 2D Artist
Skill: Level Designer

Re: Tunnels Of Tarkus

Postby CreativeOcclusion » 28 Mar 2016, 07:52

Making some progress...Purchased the felhound included with skyline, and some other models...
Got the radioactive green slime working to where it injures player more, the longer he stays in it...
Got spinners working and injuring player...

Next is:
To get the teleporter working...
Add the boss model in and get AI setup...
Setup a respawn system for the player when he dies...
Setup gold pickups to increase score...
Setup loading and menu screens...
Setup end of game screen and credits screen...

I'll start with this and see how many problems I can create for myself along the way...

This is just a update to keep anyone interested informed...Or maybe it is just a list for me so I don't get distracted, and have a list to go by...CO
Thanks, CreativeOcclusion
User avatar
CreativeOcclusion
Skyline Warrior
 
Posts: 366
Joined: 22 Jun 2015, 19:34
Location: Texas

Re: Tunnels Of Tarkus

Postby TattieBoJangle » 28 Mar 2016, 10:31

User avatar
TattieBoJangle
Community Manager
Community Manager
 
Posts: 858
Joined: 26 Jan 2015, 00:15
Location: United Kingdom
Skill: 3D Modeller
Skill: 2D Artist
Skill: Level Designer
Skill: Great creative

PreviousNext

Return to Showcase

Who is online

Users browsing this forum: No registered users and 3 guests

cron